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ARTICLE III - GUTS
Comment: Guts is a sport played between two teams of one to five
players each. The objective is to be the first team to score 21 points. To start
play, each team lines up facing each other 14 m apart. Play is accomplished by a
player attempting to throw the disc toward or at the opposing team and within
the reach of at least 1 player of that team, in such a manner that the opposing
team cannot make a clean catch. Scoring is contingent on the success or failure
of the throwing team. A good throw, without a catch, results in a point for the
throwing team and a bad throw results in a point for the receiving team.
Outline of Contents
- 301 Field of Play
- 301.01 Dimensions
- 301.02 Surface
- 301.03 Markings
- 301.04 Spectator Control
- 302 Equipment
- 302.01 Disc
- 302.02 Protective Clothing
- 302.03 Gloves
- 302.04 Uniform
- 302.05 Cleats
- 303 Rules of Play
- 303.01 Rules in Effect
- A. Determining Possession
- B. Start of Play
- C. Readiness
- D. The Exchange
- E. Movement by Receiving Team
- F. Play
- 303.02 Throwing
- A. Designation of Thrower
- B. Good Throw
- C. Positioning of Teammates
- D. Fouls
- 303.03 Catching
- 303.04 Scoring Zone
- A. Definition
- B. Optimum Effort
- 303.05 Scoring
- 303.06 Substitutions
- A. When Allowable
- B. Injury
- 303.07 Judging
- 304 Glossary
- 301 Field of Play
- 301.01 Dimensions: The field of play shall consist of two
parallel lines, designated as foul or goal lines, parallel to each other and
14 m apart (15 yd, 11 in). The line shall be equal to the cumulative width
of the scoring zones of the players on the team behind the respective line.
- 301.02 Surface: The playing field may have any surface, although
well-trimmed grass is suggested, which is essentially flat, free of
obstructions and holes, and affords reasonable player safety.
- 301.03 Markings: The foul or goal lines shall be marked with a
non caustic material and shall be between 5 and 10 cm wide. The length of
the lines shall be 15 m. As an alternative, a rope along the foul line,
secured in place at the end of each line may be used. The choice of whether
to use the rope shall be made by the tournament director prior to the start
of play.
- 301.04 Spectator Control: The entire playing area shall be
separated from the spectators by lines or rope to insure spectator safety
and prevent unnecessary interference of play.
- 302 Equipment
- 302.01 The Disc: The Pro model Frisbee disc is the disc to be
used for guts. In non-sanctioned competition, any disc may be used if agreed
upon by both teams.
- 302.02 Protective Clothing: Players may wear any soft protective
clothing other than that set forth in 302.03, so long as it does not
endanger the safety of any other player.
- 302.03 Gloves: Gloves may be worn on the hands but shall be
unpadded, not exceeding one thickness of leather over the palm. Players are
not allowed to use tack cloths or sticky substances which remain on the
disc.
- 302.04 Uniforms: The players of a team shall not be required to
wear uniforms to distinguish them from the players of the other team.
- 302.05 Cleats: Cleats are permitted, however, players may not use
any cleats which have any metal exposed.
- 303 Rules of Play
- 303.01 Rules in Effect: The WFDF rules of play shall govern play
for guts, except that a game may be played under any variations of the
rules, if said variations are agreed upon by the two teams. In tournament
play, such variations are subject to the approval of the tournament
director.
- A. Determining Possession: To determine which team will have
possession at the start of the game, the disc flipping method shall be
used as set forth in Article I of WFDF rules. The winner of the flip has
the option of choosing to make the first throw or choosing the side of the
field they will defend. The loser of the flip shall be given the remaining
choice. In a two out of three match, the team losing each game has the
option to choose first in the following game.
- B. Start of Play: Prior to commencing the exchange, the team
designated to make the first throw shall choose a thrower. The thrower
shall signalhis or her intention to deliver the throw by raisinghis or her
arm and shall wait for a corresponding signal of readiness from the
receiving team. After the readiness signal is received, all players on the
throwing team, other than the thrower, shall hold their positions until
the exchange is initiated.
- C. Readiness: Prior to the commencement of the exchange, a
player on the receiving team shall signalhis or her team's readiness to
accept the throw, either vocally or by raisinghis or her arm. At that
time, all players on the receiving team shall be positioned with their
toes on the goal line and at such a distance apart that two players in
adjacent positions shall be able to touch finger tips by extending their
respective arms parallel to the ground in the direction of each other.
Each player must remain in their position until the throw is released.
- D. The Exchange: The exchange consists of the throw and the
attempted catch, and ends upon a catch being made or a point being scored.
- E. Movement by Receiving Team: Once the disc is released by the
thrower, players on the receiving team may move in any direction.
- F. Play: Play is accomplished by continuing one exchange after
the next until one team scores enough points to win the game. After an
exchange is completed, the teams shall alternate their roles such that the
team that was the throwing team on the previous exchange shall become the
receiving team, and vice versa.
- 303.02 Throwing:
- A. Designation of Thrower: The designation of a player to be the
thrower for a given exchange shall be made by one of the following methods,
depending upon the circumstances:
- (1) Option of Throwing Team: The throwing team shall choose the
thrower for an exchange for the initial throw of the game.
- (2) Contingent Upon Previous Exchange: Whenever a player makes a good
catch whilehis or her team is receiving, that player shall be the thrower
on the subsequent exchange. If two players are equidistant from the throw
and both fail to touch it, then the throwing team will decide which of the
two players shall return the throw. Whenever the players on the receiving
team fail to make a good catch, but do touch the disc during the exchange,
the player who first touched the disc shall be the thrower on the
subsequent exchange.
- B. Good Throw: A good throw is made when all of the following
requirements are met:
- (1) The throw travels to or through the scoring zone of a player on
the receiving team, reaching the goal line prior to touching the ground;
- (2) The throw crosses or hits the goal line topside up at an angle of
less than 90 degrees to the ground;
- (3) The throw is released while the thrower's supporting points are
behind the foul line; and
- (4) The disc is not intentionally bent to alter its true flight.
- C. Positioning of Teammates: Teammates of the thrower may stand
anywhere behind the foul line during the throwing exchange so long as their
location does not obstruct the vision of, or otherwise distract the
receiving team.
- D. Fouls: Fouls occur whenever the thrower steps on the line
before or during the release. Fouls shall be called by a designated player
of the throwing team as they occur. The player designated shall be located
on one end of the foul line to provide a clear view of the position of the
thrower relative to the line.
- 303.03 Catching:
- A. Definition: A clean catch shall satisfy all of the following
requirements:
- (1) The disc shall be held solely in one hand long enough to establish
complete control;
- (2) The disc shall not be touched by any two parts of a player's body
at any one time; and
- (3) The disc shall not touch the ground prior to all other
prerequisites being satisfied.
- 303.04 Scoring Zone:
- A. Definition: The scoring zone is an area within which a
receiving player, by using optimum effort, can reach an on-coming disc
without leavinghis or her feet. The scoring zone is in effect a
two-dimensional vertical plane, perpendicular to the field and intersecting
the field at the goal line. The perimeter of the scoring zone is delineated
as follows:
- (1) The bottom of the plane shall be the goal line;
- (2) The top of the plane is an imaginary line, directly above and
parallel to the goal line, which intersects the top of the longest finger
of the longer arm of the receiving player when said arm is extended upward
and perpendicular to the ground;
- (3) The sides of the plane are imaginary lines, one on each side of
the player, perpendicular to the goal line and the top of the plane, which
intersect the outstretched longest fingers of each arm of the player when
his or her arms are held parallel to the goal line.
- B. Optimum Effort: A player shall not be required to leave the
ground to reach a throw. If a receiving player does move in such a way (such
as jump) as to vertically increase his or her reach beyond his or her
optimum effort, a throw by or below the required outstretched hand shall
constitute a good throw, notwithstanding that the throw may have been
outside the player's original scoring zone prior to the movement. By moving
vertically, a player increases the height of his or her scoring zone.
- 303.05 Scoring:
- A. Game: Each game shall be played until one team scores 21
points, with a margin of victory of at least two points.
- (1) A game with a score of 20 to 20 goes into overtime and play
continues until a two- point margin is achieved by a team.
- (2) Teams should switch ends of court at 11-point (cumulative)
intervals.
- B. Points:
- (1) A point shall be scored by the throwing team whenever a good throw
is made into a scoring zone of one of the receiving players and the
receiving team fails to make a good catch, unless a foul was committed by
the throwing team, in which case no point is scored.
- (2) A point shall be scored by the receiving team whenever the
throwing team fails to make a good throw, unless the failure was the
result of a foul, in which no point is scored. The receiving team shall
not be required to make a good catch if a good throw is not made.
- (3) A good throw by the throwing team with a corresponding good catch
by the receiving team shall not be scored as a point for either team.
- 303.06 Substitutions:
- A. When Allowable: Substitutions may be made, at any time, after
one team reaches 11 points in the match. Further, there shall be no
restrictions on a player returning to play after having left for a
substitution.
- B. Injury: A team may substitute, at any time, for an injured
player. Further, a team may substitute a player who is not a member of the
team, for an injured player, as long as that player is not registered as a
player on any other guts team in the tournament. The injured player is not
permitted to return for the remainder of the match.
- 303.07 Judging:
- A. General: The players shall generally make the calls in the
match. Usually the thrower shall make calls on the throw and the receiver
shall make calls on the catch.
- B. Disputes: In the event of a dispute, the team captains shall
meet to discuss and resolve the dispute. If the dispute cannot be resolved,
the throw attempt shall be repeated.
- C. Observers: At their discretion, the captains, or the captains
and the tournament director, may decide to select up to three experienced
individuals, who are not participating in the game, to act as observers. The
duty of the observer is to carefully watch the action of the game for the
sole purpose of rendering a decision in the event of a dispute that cannot
be
resolved. Observers shall remain passive and shall not make any
calls on their own initiative.
- (1) When a dispute arises which cannot be resolved by the players
involved or their captains, the observers may be called upon by the
captains to make the call. The observer with the best view of the play
makes the call. If the observers choose, they may discuss the play among
themselves before rendering a decision.
- (2) By calling in the observers, the teams agree to abide by the
observers' decision.
- (3) Use of observers will be based on the observer's handbook.
- 304 Glossary
- Exchange: One play of guts, commencing with the throw and ending
with either a catch by the receiving team or a point being scored.
- Foul Line: One of two parallel lines, 14 m apart, the other line
being designated as the goal line. The foul line is the line closer to the
throwing team while the goal line is the line closer to the receiving team.
- Goal Line: See 301.01 relating to "foul
line" for explanation.
- Good Throw: A throw that meets the requirements set forth in section 303.02(B).
- Optimum Effort: The extension of the hands and arms by the player
on the receiving team nearest the disc as it crosses the goal line.
- Receiving Team: During an exchange, the team involved in
attempting to catch the thrown disc.
- Scoring Zone: Area within which a receiving player, by extending
his or her arms and hands, can reach an oncoming disc while his or her feet
remain stationary. The scoring zone shall be delineated by an imaginary
vertical plane as more fully set forth in section 303.05
herein. Each player has an individual scoring zone to his or her optimum
effort. The team scoring zone is simply the cumulative of th player scoring
zones.
- Throwing Team: In an exchange, the team who is attempting to
score by making a throw into a scoring zone of a player on the receiving
team.
- Vertical Plane: A plane, perpendicular to the ground, being two
dimensional in nature, with said dimension defined by the foul line. With
respect to the receiving team, the vertical plane shall equal the scoring
zone, and shall be finite as set forth in section 303.05
herein. With respect to the vertical plane relating to the throwing
team, the plane shall be infinite in nature, defined only by the proximity
of the foul line and its perpendicular angle to the field.
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The World Flying Disc Federation (WFDF) has full copyright to this
rulebook. Copies of the book are sold to cover the cost of producing it.
Member associations of WFDF are allowed to translate the rules into their
own language and to add national supplements as long as the WFDF rules are
not altered or contradicted. The WFDF board must be notified of all such
translations and receive a copy afterward.
Eleventh Edition. 1998
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