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ARTICLE VI - FIELD EVENTS
Comment: Field events is a general term used to classify individual
disc sport events, namely: accuracy, distance, maximum time aloft (hereinafter
referred to as "MTA"), throw, run and catch (hereinafter referred to as "TRC"),
and self-caught flight (hereinafter referred to as "SCF"). The common link among
the field events is the competitive measurement of a particular basic skill.
Accuracy measures a player's ability to consistently throw a disc through a
specified target. Distance measures how far a player can throw a disc. MTA
measures the length of time a player's throw is in the air. TRC measures the
distance a player can throw a disc and catch the throw, prior to the throw
hitting the ground, and SCF combines the events of MTA and TRC.
Outline of Contents
- 601 Field of Play
- 601.01 General
- 601.02 Obstructions
- 601.03 Accuracy
- A. Straight Ahead Throwing Stations
- B. Left Angle Stations
- C. Right Angle Stations
- 601.04 Distance
- 601.05 MTA
- 601.06 TRC
- 602 Equipment
- 602.01 Discs
- 602.02 Measuring
- 602.03 Stop Watches
- 602.04 Field Target
- 603 Rules of Play
- 603.01 Accuracy
- A. Play
- B. Discs
- C. Time
- D. Foul
- E. Good Throw
- F. Scoring
- 603.02 Distance
- A. Play
- B. Discs
- C. Time
- D. Foul
- E. Measurement
- F. Score
- G. Interference
- 603.03 MTA
- A. Play
- B. Discs
- C. Timing of the Throw
- D. Time of Play
- E. Catch
- F. Score
- G. Groupings
- H. Starting Order
- I. Interference
- 603.04 TRC
- A. Play
- B. Discs
- C. Foul
- D. Measurement
- E. Catches
- F. Time of Play
- G. Score
- H. Groupings
- I. Starting Order
- J. Interference
- 603.05 SCF
- 604 Event Procedures
- 604.01 Officials
- A. Accuracy
- B. Distance
- C. MTA
- D. TRC
- 604.02 Advancement
- A. Distance, SCF, MTA, TRC
- B. Accuracy
- 604.03 Ties
- A. Accuracy
- B. Distance
- C. SCF
- 604.04 Late Arrival
- A. Accuracy
- B. Distance and SCF
- 605 Glossary
- 601 Field of Play
- 601.01 General: The playing field for field events may have any
surface, although well-trimmed grass is suggested, which is essentially
level, free of obstructions and/or holes, and affords reasonable player
safety.
- 601.02 Obstructions: If there are permanent and predictable
obstacles which may affect the completion of a throw, throwing sites should
be located to minimize potential problems. Once these obstructions have been
noted by the head or site judge, however, no re-throw will be granted if the
obstructions come into play. Designated spectator areas shall be considered
an obstruction.
- 601.03 Accuracy: The playing area in accuracy shall consist of
seven throwing stations, set at varying distances and angles from the
target; said stations being clearly marked by foul lines which consist of a
front line and perpendicular sidelines, both of which are 120 cm in length
and between 5 cm and 10 cm in width. Small, flexible cones should be used to
mark the front corners. The location of the throwing stations is determined
by the target itself and the lateral extension of its plane. See Figures 6.1
and 6.2.
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Fig. 6.1 |
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Fig. 6.2 |
- A. Straight-Ahead Throwing Stations: There are three
straight-ahead throwing stations, with respective distances of 13.5 m,
22.5 m, and 31.5 m from the target. The midpoint of these stations shall
be on the imaginary line that makes a perpendicular intersection of the
target plane at the midpoint of the target.
- B. Left-Angle Stations: There are two left-angle stations which
are located to the player's left of the target; one station 13.5 m from
the target and at an angle to the target such that a line drawn from the
midpoint of the front foul line of the station and intersecting the target
plane at a perpendicular angle will be 4.5 m in length; and one station
located 22.5 m from the target along the same angle as the 4.5 m line,
such that a line drawn from the midpoint of the front foul line of the
station and intersecting the target plane at a perpendicular angle shall
be 7.5 m in length.
- C. Right-Angle Stations: There are two right-angle stations
which are located to the player's right of the target; one station 13.5 m
from the target and at an angle to the target such that a line drawn from
the midpoint of the front foul line of the station and intersecting the
target plane at a perpendicular angle will be 4.5 m in length; and one
station located 22.5 m from the target along the same angle as the 4.5 m
line, such that a line drawn from the midpoint of the front foul line of
the station and intersecting the target plane at a perpendicular angle
shall be 7.5 m in length.
- D. Optional Field of Play: The playing area may also use a
moveable target to create the correct angle stations. Positioning for the
target should be painted on the ground. See Figure 6.3.
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Fig. 6.3
- 601.04 Distance: The playing area in distance shall be of
sufficient size to permit the entire course of the disc flights to be
contained within its perimeter, essentially level to insure an accurate
measurement, and in an area which permits an unblocked windflow. The layout
of the field shall be such that throws may be made with the prevailing wind.
There shall be five throwing sites, each marked with foul lines which
consist of a 3 m front line and perpendicular sidelines which are 3 m to 15
m in length. These lines shall be between 5 cm and 10 cm in width. Small,
flexible cones should be used to mark the front corners of each site. At
least 6 m of additional space shall be provided between each throwing site.
See Figure 6.4.
Fig.
6.4
- 601.05 MTA: The field for MTA shall be of sufficient size to
permit the entire course of the disc flights to be contained within its
perimeter, and essentially level. No field markings or other delineations or
designations shall be required.
- 601.06 TRC: The field for TRC shall be of sufficient size to
permit the entire course of the disc flights to be contained within its
perimeter, andessentially level. Depending on the field size and wind
direction, one or more foul circles shall be clearly marked by painted lines
measuring 4 m in inside diameter. The lines shall be between 5 cm and 10 cm
in width. See Figure 6.5.
Fig. 6.5
- 602 Equipment
- 602.01 Discs: A player may use one or more of any type of flying
disc, so long as they meet the minimum requirements set forth in Article I
of the WFDF rules and the specific requirements for accuracy in paragraph
602.01(A). The discs need not be identical.
- A. Special Restrictions: For game design and safety
considerations, discs in accuracy play must meet both the W.F.D.F. general
disc specifications (section 107) and these additional specifications:
- (1) Rim configuration: must achieve a rim configuration rating of 75
or greater (may not be beveled - see section 108 [D]).
- (2) Leading edge radius: must have a leading edge radius that is
greater than 1/16 in (1.6 mm) (see section 108[E]).
- (3) Weight: must weigh no more than 6.7 gm per cm of outside
diameter.
- (4) Rigidity: must not exceed 89.3 N (9.1 kg / 20 lbs.) of pressing
force as measured by the flexibility testing procedure (see section
108[F]).
- 602.02 Measuring: For distance and TRC, either tape measures or
electronic measuring devices with the ability to measure throws to the cm up
to 200 m in length, shall be provided.
- 602.03 Stopwatches: For MTA, four stopwatches with the ability to
measure time to one-hundredth of a second shall be provided.
- 602.04 Field Target: In accuracy, a field target shall be
provided which shall consist of a two - dimensional structure, made of
non-flexible material, presenting a square target with 1.5 m sides, the
target area being set 1 m above the ground. The field target shall be
constructed to be self - supporting and have a light net attached to the
rear. See Figure 6.6.
Fig.
6.6
- 603 Rules of Play
- 603.01 Accuracy:
- A. Play: A player shall make four throws from each station for
a total of 28 throws, with the objective to have as many throws as
possible pass through the target area. He or she shall complete all four
throws at each station before moving on to the next station. The stations
may be carried out in any order. No one may be positioned in or near the
target. However, a person may be designated to assist in retrieving thrown
discs.
- B. Discs: The player shall provide at least four of his or her
own discs as per section 602.01. It is advised that an additional disc be
available in the event of damage to one of the discs.
- C. Time: A total of 7 minutes shall be allowed for completion
of the 28 attempts. A time warning shall be given at 1 minute remaining.
Any throw which is released after the expiration of the 7 minute period
shall be deemed an unsuccessful throw.
- D. Foul: No supporting point of the player shall rest on or
beyond the foul lines or their extensions at the moment of his or her
release. A follow-through motion which crosses the foul line after the
release is permissible. Any foul shall count as an unsuccessful throw.
- E. Good Throw: A good throw shall be made whenever the thrown
disc passes entirely through the target plane from front to back and a
foul or time violation is not committed.
- F. Scoring: A good throw shall count as one point. An
unsuccessful throw shall receive no points.
- 603.02 Distance:
- A. Play: The player shall make five attempts in each round to
throw a disc as far as possible.
- B. Discs: The player shall provide at least five of his or her
own discs as per section 602.01. It is advised that an additional disc be
available in the event of a re-throw.
- C. Time: A player shall make all five of his or her throws
within 2 1/2 minutes from the time the signal is given by the line judge.
A time warning shall be given at 30 seconds remaining. In semi or final
rounds, the format may be changed to allow simultaneous time periods.
Under this format, players are given 4 minutes to make all five of their
throws from the time the signal is given by the line judge. All players
throw during the same time period. In semi play, two consecutive
simultaneous rounds may be used. A time warning shall be given at 2
minutes remaining and at 30 seconds remaining. Under either format, any
throw released after the expiration of the throwing time period shall not
be marked.
- D. Foul: No supporting point of a player shall rest on or
beyond the foul lines at the instant of his or her release. A
follow-through motion which crosses the foul line after the release is
permissible. In the event of a foul, the throw shall not be marked.
- E. Measurement: Legal throws shall be measured from the
midpoint of the front foul line to the center of the disc at its point of
impact. All throws shall be measured to the nearest cm.
- F. Score: The length of a player's longest throw, to the
nearest centimeter, shall be his or her score.
- G. Interference: In the event a throw is touched while in
flight by a person or animal, the player shall have the option of counting
the throw and having it measured from the point of interference, or
immediately choosing to take a rethrow. An additional 30 seconds will be
granted for each rethrow.
- 603.03 MTA:
- A. Play: A player shall attempt to throw the disc in such a
fashion that the disc remains airborne for as long as possible, before
catching the disc himself. Each player shall make five attempts in each
round.
- B. Discs: A player shall provide at least one of his or her own
discs as per section 602.01. It is advised that an additional disc be
available in the event a disc is lost or becomes unsuitable for use.
- C. Timing of the Throw: The timing of the flight of the throw
shall be measured from the instant of release until the instant the disc
is initially touched in the catching attempt. Time shall be calculated to
the nearest one-hundredth of a second. The player's time for a throw shall
be the median (middle) time rating of three time ratings received from the
measurement crew. In the event that only two times are recorded by the
measurement crew, the back-up timer's result shall be used as the third
rating. If no backup is available, the two ratings shall be averaged. If
only one valid time is available, a re-throw is necessary. No time shall
be recorded for unsuccessful throws.
- D. Time of Play: A player shall release a throw within 15
seconds after receiving a signal to throw from the site judge. Any throw
released after the expiration of the 15 second period shall receive a
score of zero.
- E. Catch: A catch shall be deemed valid when the throw is
caught and controlled in one hand by the player, without the disc
simultaneously touching any other part of the player's body and prior to
the disc touching the ground. The player is permitted to touch the disc an
unlimited number of times before the catch is made, as long as he or she
only touches the disc with one part of his or her body at a time. In the
event the disc touches the ground simultaneously with the instant the
catch is made, the catch shall be valid. A player shall be in full control
of the disc before he or she lets it go, changes hands, or touches the
disc with another part of the body for the catch to be valid. The validity
of questionable catches shall be announced by the player, subject to
review by the event judges.
- F. Score: The player's score shall be the single best time
recorded.
- G. Groupings: To facilitate rapid completion of the event, the
players shall be placed in groups of five for the purpose of alternating
the order of throws. Each player makes one throw, then the order is
repeated until each player has made his or her five throws in the round.
- H. Starting Order: In the first round the starting order is
decided by some order of random distribution. In all subsequent rounds,
each player, in descending order according to his or her performance in
the previous round, shall be given his or her choice of throwing order and
site. If two or more players have the same results in the previous round,
the order of choice in the current round shall be decided by the disc
flipping method. See section 104.03.
- I. Interference: Whenever a catchable throw in flight is
touched by any person or animal, or a player in pursuit of a catchable
throw is impeded by interference, the throw shall be declared void and the
player shall receive an additional attempt. Permanent and/or predictable
obstructions, as per section 601.02, shall not entitle the player to
another attempt.
- 603.04 TRC:
- A. Play: A player shall attempt to throw the disc from a marked
circular area in such a fashion that the disc travels as far as possible
before catching the disc himself. Each player shall make five attempts in
each round.
- B. Discs: A player shall provide at least one of his or her own
discs as per section 602.01. It is advised that an additional disc be
available in the event a disc is lost or becomes unsuitable for use.
- C. Foul: No supporting point of the player shall rest on or
beyond the foul line at the instant of his or her release. A
follow-through motion which crosses the foul line after the release is
permissible. Any foul shall count as an unsuccessful throw and shall
receive a score of zero (0).
- D. Measurement: A throw is measured from the point on the
ground directly under the disc when it is first touched by the player in
his or her catching attempt, to the closest point of the foul circle.
Readings should be made to the nearest cm. If the measurement point falls
on or within the throwing circle, the attempt shall be scored as a zero
(0).
- E. Catches: The rules for catches set forth in section
603.03(E) of the MTA rules shall also apply to the rules governing TRC.
- F. Time of Play: The rules regarding time of play set forth in
section 603.03(D) of the MTA rules shall also apply to the rules governing
TRC.
- G. Score: A player's longest single throw resulting in a valid
catch shall be his or her score.
- H. Groupings: The rules regarding groupings set forth in
section 603.03(G) of the MTA rules shall also apply to the rules governing
TRC.
- I. Starting Order: The rules regarding starting order set forth
in section 603.03(H) of the MTA rules shall also apply to the rules
governing TRC.
- J. Interference: The rules regarding interference set forth in
section 603.03(I) of the MTA rules shall also apply to the rules governing
TRC.
- 603.05 SCF:
- A. Play: SCF combines the events of MTA and TRC by awarding a
single sum of points based on a player's MTA and TRC performances. All
cuts in SCF events shall include both MTA and TRC. The rules governing MTA
and TRC shall apply to SCF.
- B. Scoring: A single SCF score will be determined each round by
multiplying the player's MTA score by a factor of 5.5 (rounded to the
nearest hundredth) and adding it to the player's TRC score. For example, a
10.05-second MTA, worth 55.28 points, would be added to a 57.41-m TRC
performance worth 57.41 points, for an SCF score of 112.69 points.
- 604 Event Procedures
- 604.01 Judges:
- A. Accuracy: The head judge shall assign all players to their
respective sites and coordinate all other judges. The site judge shall be
responsible for timing the players, calling fouls and recording good
throws. If available, a second person may assist the site judge in calling
hits and misses so that the site judge may concentrate on foul calls.
- B. Distance: The head judge shall assign all players to their
respective sites and coordinate all other judges. The site judge shall be
responsible for timing the players and calling fouls. A measurement crew,
consisting of two persons, shall be assigned to each site, working in
concert to mark each throw at its point of impact and assist in measuring
the distance of the longest throw(s). A statistician shall record all
measured throws.
- C. MTA: The head judge shall assign all players to their
respective sites and coordinate all other judges. The site judge shall
announce the players, time their throwing periods, and determine and
record the official time for successful throws. The measurement crew,
consisting of four persons (three timers and one back-up), shall measure
the times of the throws with stopwatches.
- D. TRC: The head judge shall assign all players to their
respective sites and coordinate all other judges. The site judge shall
announce the players, time their throwing periods, and determine and
record the official distance for successful throws. The measurement crew,
consisting of five persons, shall mark each successful throw and assist in
measuring the distance of the longest throws.
- 604.02 Advancement: The number of players to advance after each
round shall be determined prior to the start of play by the number of
entries in the tournament. Top-seeded players shall be evenly spread
throughout the preliminary round. Order of play in later rounds is
determined by performance. See 603.03(H).
- A. Distance, SCF, MTA, TRC:
- (1) Competitions of 30 or fewer: Prelim - cut to 15 plus ties; Semi
- cut to 5; Final.
- (2) Competitions of 31 to 80: Prelim - cut to 25 plus ties; Semi -
cut to 5; Final.
- (3) Competitions of more than 80: Prelim - cut to 50 plus ties; 2nd
Round - cut to 10 plus ties; Semi - cut to 5; Final.
- B. Accuracy:
- (1) Competitions of 30 or fewer: Prelim - cut to 12 plus ties; Semi
- cut to 2; Final - head-to-head.
- (2) Competitions of 31 to 80: Prelim - cut to 20 plus ties; Semi -
cut to 2; Final - head-to-head.
- (3) Competitions of more than 80: Prelim - cut to 40 plus ties; 2nd
Round - cut to 8 plus ties; Semi - cut to 2; Final - head-to-head.
- 604.03 Ties:
- A. Accuracy: If ties must be broken, the tied players shall
have a head-to-head playoff with the first player to win a four-throw
station advancing or being declared the winner.
- B. Distance: If ties must be broken, the tied players shall
have a series of simultaneous throws in a head-to-head format with the
first player to win three of these one-throw matches advancing or being
declared the winner.
- C. SCF: If ties must be broken, the tied players shall have a
head-to-head playoff. The playoff shall consist of one MTA throw and one
TRC throw for each player. These results shall be combined in the normal
fashion to produce SCF scores. The player with the higher score advances
or is declared the winner.
- 604.04 Late Arrival: Players must be at the event site prepared
to compete when called. The competitive order of these calls is to be
posted. In the event of a player not responding to the official's call, the
following procedures come into effect:
- A. Accuracy: If a player fails to respond to the official's on
deck call, the next player in the order will be called. The absent player
shall be called again for the next throwing position. If he or she
responds, he or she may throw and a two-throw deduction is made from his
or her score. If there is no response to the second call, the player shall
be listed as a scratch (SCR).
- B. Distance and SCF: If a player fails to respond to the
official's on-deck call, the next player in the order will be called. The
absent player is to be called again for the next throwing position. If he
or she responds, he or she may throw but is only allowed three attempts.
If there is no response to the second call, the player shall be listed as
a scratch (SCR).
- 605 Glossary
- Foul Line: In accuracy, one of the sets of lines appearing at
each of the seven stations. In distance, one of the sets of 6 m lines
within which the player shall release the throw. In TRC, the 4 m inner
diameter throwing circle.
- Point of Impact: In distance, the point where a thrown disc's
flight is first affected by contact and is marked.
- Supporting Points: Any part of a player's body that is
supporting his or her weight or is touching the ground.
- Target/Target Area: In accuracy, the area through which a disc
must pass to score a point.
- Target Plane: In accuracy, the plane perpendicular to the
ground and including the target
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The World Flying Disc Federation (WFDF) has full copyright to this
rulebook. Copies of the book are sold to cover the cost of producing it.
Member associations of WFDF are allowed to translate the rules into their
own language and to add national supplements as long as the WFDF rules are
not altered or contradicted. The WFDF board must be notified of all such
translations and receive a copy afterward.
Web Edition. 2002
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